Why Fire in the Hole?
Most T&Rs require the destruction of two cards every single time.
Fire in the Hole uses one card, and utilizes an ingenious gimmick that can be used over and over again.
Most T&Rs require a force of the selection.
The selection in Fire in the Hole is a free choice.
Most T&Rs are very angle sensitive and can be only performed to one person at a time.
Fire in the Hole has a beautiful angle range and I have performed this at conventions for hundreds at a time.
Most T&Rs are not versatile and require a lot of cover.
Fire in the Hole can be restored with or without fire, neither requiring any cover. Yes, the cut-out piece can literally fuse back to the card with a gentle touch.
Most T&Rs utilize duplicate cards.
Fire in the Hole only uses one card, and thus does not need any duplicates.
Most T&Rs look EXACTLY THE SAME, and do not suggest a magical process for which the restoration occurs.
Fire in the Hole’s fusion of time-travel and fire is perfect motivation for the restoration.
There has never been a torn and restored that even comes close to what Fire in the Hole is and looks like.
Most T&Rs have selections that cannot be signed on both sides, and at times cannot be signed at all, greatly weakening the effect.
The selection in Fire in the Hole is signed on BOTH sides, multiple times. The selection is also fully examinable.
Most T&Rs have an approximate one minute reset time.
Fire in the Hole has a 3 second reset time.



(No Ratings Yet)



May 28th, 2011 at 2:40 am
Hiya intelligent points.. now why didn’t i consider those? Off subject barely, is this page pattern merely from an ordinary set up or else do you use a personalized template. I use a webpage i’m looking for to improve and nicely the visuals is likely one of the key issues to complete on my list.